Plugin's files
Config.yml
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#
# ███████╗░██████╗██████╗░░█████╗░░██╗░░░░░░░██╗███╗░░██╗███████╗██████╗░
# ╚════██║██╔════╝██╔══██╗██╔══██╗░██║░░██╗░░██║████╗░██║██╔════╝██╔══██╗
# ░░███╔═╝╚█████╗░██████╔╝███████║░╚██╗████╗██╔╝██╔██╗██║█████╗░░██████╔╝
# ██╔══╝░░░╚═══██╗██╔═══╝░██╔══██║░░████╔═████║░██║╚████║██╔══╝░░██╔══██╗
# ███████╗██████╔╝██║░░░░░██║░░██║░░╚██╔╝░╚██╔╝░██║░╚███║███████╗██║░░██║
# ╚══════╝╚═════╝░╚═╝░░░░░╚═╝░░╚═╝░░░╚═╝░░░╚═╝░░╚═╝░░╚══╝╚══════╝╚═╝░░╚═╝
#
# Commands:
# /zspawners - zspawner.use - Open spawner gui
# /zspawners reload - zspawner.reload - Reload configuration files
# /zspawners give <CLASSIC/GUI/VIRTUAL> <entity> <player> [<silent>] - zspawner.give - Give a spawner
# /zspawners add <entity> <player> [<silent>] - zspawner.add - Add a spawner
# /zspawners remove <player> <spawner key> [<silent>] - zspawner.remove - Remove a spawner
# /zspawners open <player> <spawner key> <option> <value> - zspawner.option - Set value to an option
# /zspawners show [<player>] [<page>] - zspawner.show - Show spawners
#
# Placeholders:
# %zspawner_sort% - Display player sort type
# %zspawner_sort_name% - Display player sort name
# %zspawner_gui_spawners% - Count GUI player spawners
# %zspawner_virtual_spawners% - Count VIRTUAL player spawners
# %zspawner_classic_spawners% - Count CLASSIC player spawners
#
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# Displays more information in the console, if you have a problem please enable this option and send errors to support.
enableDebug: true
# Enables time debugs, is used to measure plugin performance
enableDebugTime: true
# Change the storage type of the plugin.
#
# Here are the types of storage available:
# - SQLITE, use of a database, for large servers
# - MYSQL, use of a database, for large servers
#
storage: SQLITE
# Updates data every 120,000 milliseconds (2 minutes).
# If the storage is in JSON, then the file will save
# If the storage is SQLITE or MYSQL then the drawers will be updated if they need to be
updateInterval: 120000
# Configuration for SQLITE and MYSQL storage
# Attention, storage in MYSQL is not yet available !
sql:
tablePrefix: "zspawner"
user: homestead
password: secret
port: 3306
host: 192.168.10.10
database: zspawner
items:
CLASSIC: # Classic spawner
material: SPAWNER
name: "&6&lSpawner &r&8- &f%type%"
lore:
- "&8Place the spawner on the ground"
flags:
- HIDE_POTION_EFFECTS
GUI: # Gui spawner
material: SPAWNER
name: "&6&lSpawner &r&8- &f%type%"
lore:
- "&8Place the spawner and find"
- "&8it in the &7/spawners"
flags:
- HIDE_POTION_EFFECTS
VIRTUAL: # Virtual spawner
material: SPAWNER
name: "&6&lSpawner &r&8- &f%type%"
lore:
- "&8Virtual spawner, place it to use it"
flags:
- HIDE_POTION_EFFECTS
stackableSpawner:
enable: false
globalLimit: 5
limits:
- SKELETON: 10
blacklist:
- BLAZE
whitelist: [ ]
hologram: '&6x%amount% &f%entity%'
levels:
- stackAmount: 1
delay: 200
minSpawnDelay: 100
maxSpawnDelay: 400
spawnCount: 5
maxNearbyEntities: 10
requiredPlayerRange: 16
spawnRange: 8
- stackAmount: 2
delay: 200
minSpawnDelay: 100
maxSpawnDelay: 400
spawnCount: 6
maxNearbyEntities: 10
requiredPlayerRange: 16
spawnRange: 8
- stackAmount: 3
delay: 200
minSpawnDelay: 100
maxSpawnDelay: 400
spawnCount: 7
maxNearbyEntities: 10
requiredPlayerRange: 16
spawnRange: 8
- stackAmount: 4
delay: 200
minSpawnDelay: 100
maxSpawnDelay: 400
spawnCount: 8
maxNearbyEntities: 10
requiredPlayerRange: 16
spawnRange: 8
- stackAmount: 5
delay: 200
minSpawnDelay: 100
maxSpawnDelay: 400
spawnCount: 9
maxNearbyEntities: 10
requiredPlayerRange: 16
spawnRange: 8
- stackAmount: 6
delay: 200
minSpawnDelay: 100
maxSpawnDelay: 400
spawnCount: 10
maxNearbyEntities: 10
requiredPlayerRange: 16
spawnRange: 8
- stackAmount: 7
delay: 200
minSpawnDelay: 100
maxSpawnDelay: 400
spawnCount: 11
maxNearbyEntities: 10
requiredPlayerRange: 16
spawnRange: 8
- stackAmount: 8
delay: 200
minSpawnDelay: 100
maxSpawnDelay: 400
spawnCount: 12
maxNearbyEntities: 10
requiredPlayerRange: 16
spawnRange: 8
- stackAmount: 9
delay: 200
minSpawnDelay: 100
maxSpawnDelay: 400
spawnCount: 13
maxNearbyEntities: 10
requiredPlayerRange: 16
spawnRange: 8
- stackAmount: 10
delay: 200
minSpawnDelay: 100
maxSpawnDelay: 400
spawnCount: 14
maxNearbyEntities: 10
requiredPlayerRange: 16
spawnRange: 8
# Material for each entity that will be used for the/spawners command
# You can use zMenu materials, so hdb, base64 etc (https://docs.zmenu.dev/configurations/items#material)
entitiesMaterial:
- ELDER_GUARDIAN: ELDER_GUARDIAN_SPAWN_EGG
- WITHER_SKELETON: WITHER_SKELETON_SPAWN_EGG
- STRAY: STRAY_SPAWN_EGG
- HUSK: HUSK_SPAWN_EGG
- ZOMBIE_VILLAGER: ZOMBIE_VILLAGER_SPAWN_EGG
- SKELETON_HORSE: SKELETON_HORSE_SPAWN_EGG
- ZOMBIE_HORSE: ZOMBIE_HORSE_SPAWN_EGG
- DONKEY: DONKEY_SPAWN_EGG
- MULE: MULE_SPAWN_EGG
- EVOKER: EVOKER_SPAWN_EGG
- VEX: VEX_SPAWN_EGG
- VINDICATOR: VINDICATOR_SPAWN_EGG
- CREEPER: CREEPER_SPAWN_EGG
- SKELETON: SKELETON_SPAWN_EGG
- SPIDER: SPIDER_SPAWN_EGG
- ZOMBIE: ZOMBIE_SPAWN_EGG
- SLIME: SLIME_SPAWN_EGG
- GHAST: GHAST_SPAWN_EGG
- ZOMBIFIED_PIGLIN: ZOMBIFIED_PIGLIN_SPAWN_EGG
- ENDERMAN: ENDERMAN_SPAWN_EGG
- CAVE_SPIDER: CAVE_SPIDER_SPAWN_EGG
- SILVERFISH: SILVERFISH_SPAWN_EGG
- BLAZE: BLAZE_SPAWN_EGG
- MAGMA_CUBE: MAGMA_CUBE_SPAWN_EGG
- ENDER_DRAGON: ENDER_DRAGON_SPAWN_EGG
- WITHER: WITHER_SPAWN_EGG
- BAT: BAT_SPAWN_EGG
- WITCH: WITCH_SPAWN_EGG
- ENDERMITE: ENDERMITE_SPAWN_EGG
- GUARDIAN: GUARDIAN_SPAWN_EGG
- SHULKER: SHULKER_SPAWN_EGG
- PIG: PIG_SPAWN_EGG
- SHEEP: SHEEP_SPAWN_EGG
- COW: COW_SPAWN_EGG
- CHICKEN: CHICKEN_SPAWN_EGG
- SQUID: SQUID_SPAWN_EGG
- WOLF: WOLF_SPAWN_EGG
- OCELOT: OCELOT_SPAWN_EGG
- IRON_GOLEM: IRON_GOLEM_SPAWN_EGG
- HORSE: HORSE_SPAWN_EGG
- RABBIT: RABBIT_SPAWN_EGG
- POLAR_BEAR: POLAR_BEAR_SPAWN_EGG
- LLAMA: LLAMA_SPAWN_EGG
- PARROT: PARROT_SPAWN_EGG
- VILLAGER: VILLAGER_SPAWN_EGG
- TURTLE: TURTLE_SPAWN_EGG
- PHANTOM: PHANTOM_SPAWN_EGG
- COD: COD_SPAWN_EGG
- SALMON: SALMON_SPAWN_EGG
- PUFFERFISH: PUFFERFISH_SPAWN_EGG
- TROPICAL_FISH: TROPICAL_FISH_SPAWN_EGG
- DROWNED: DROWNED_SPAWN_EGG
- DOLPHIN: DOLPHIN_SPAWN_EGG
- CAT: CAT_SPAWN_EGG
- PANDA: PANDA_SPAWN_EGG
- PILLAGER: PILLAGER_SPAWN_EGG
- RAVAGER: RAVAGER_SPAWN_EGG
- TRADER_LLAMA: TRADER_LLAMA_SPAWN_EGG
- WANDERING_TRADER: WANDERING_TRADER_SPAWN_EGG
- FOX: FOX_SPAWN_EGG
- BEE: BEE_SPAWN_EGG
- HOGLIN: HOGLIN_SPAWN_EGG
- PIGLIN: PIGLIN_SPAWN_EGG
- STRIDER: STRIDER_SPAWN_EGG
- ZOGLIN: ZOGLIN_SPAWN_EGG
- PIGLIN_BRUTE: PIGLIN_BRUTE_SPAWN_EGG
- AXOLOTL: AXOLOTL_SPAWN_EGG
- GLOW_SQUID: GLOW_SQUID_SPAWN_EGG
- GOAT: GOAT_SPAWN_EGG
- ALLAY: ALLAY_SPAWN_EGG
- FROG: FROG_SPAWN_EGG
- TADPOLE: TADPOLE_SPAWN_EGG
- WARDEN: WARDEN_SPAWN_EGG
- CAMEL: CAMEL_SPAWN_EGG
- SNIFFER: SNIFFER_SPAWN_EGG
- BREEZE: BREEZE_SPAWN_EGG
- SNOWMAN: SNOWBALL
- IRON_GOLEM: IRON_INGOT
- MUSHROOM_COW: RED_MUSHROOM
- ILLUSIONER: BOW
# Material blacklist that cannot be replaced by a spawner
blacklistBlocks:
- CHEST
- DROPPER
- TRAPPED_CHEST
- CAULDRON
- FURNACE
- ENDER_CHEST
- BEDROCK
- BREWING_STAND
- DISPENSER
- OBSIDIAN
- SPAWNER
- DIAMOND_BLOCK
- GOLD_BLOCK
- IRON_BLOCK
- NETHERITE_BLOCK
disableSpawnerExplosion:
GUI: true
CLASSIC: true
VIRTUAL: true # The virtual will always be true, it is impossible to explode
# Retrieves spawners when they explode
dropSpawnerOnExplose:
GUI: false
CLASSIC: false
VIRTUAL: false # The virtual will always be false, it is impossible to recover it this way.
# Disable exploding on natural spawners
disableNaturalSpawnerExplosion: false
# Recover natural spawners during an explosion
dropNaturalSpawnerOnExplose: false
# Owner of a GUI spawner can break it to directly put it back in /spawners
ownerCanBreakSpawner: true
# Limit of spawner by chunk
chunkLimit:
# Enable or disable the spawner limit
enable: false
# Allows to have a global limit per chunk
global: 5
# Allows for a limit per entity
limits:
- SKELETON: 10
# Virtual spawner configuration
virtual:
# Material used for the block
material: LODESTONE
# Name to display entity number
name: "&6x%amount%"
defaultSpawnerOption:
distance: 6 # Spawn distance
experienceMultiplier: 1
lootMultiplier: 1
autoKill: false
autoSell: false
mobPerMinute: 0
maxEntity: 1000
minDelay: 10000 # 10 seconds
maxDelay: 15000 # 15 seconds
minSpawn: 1 # Minimum spawn entity
maxSpawn: 2 # Maximum spawn entity
Show.yml
#########################################################################################################################################
#
# ███████╗░██████╗██████╗░░█████╗░░██╗░░░░░░░██╗███╗░░██╗███████╗██████╗░
# ╚════██║██╔════╝██╔══██╗██╔══██╗░██║░░██╗░░██║████╗░██║██╔════╝██╔══██╗
# ░░███╔═╝╚█████╗░██████╔╝███████║░╚██╗████╗██╔╝██╔██╗██║█████╗░░██████╔╝
# ██╔══╝░░░╚═══██╗██╔═══╝░██╔══██║░░████╔═████║░██║╚████║██╔══╝░░██╔══██╗
# ███████╗██████╔╝██║░░░░░██║░░██║░░╚██╔╝░╚██╔╝░██║░╚███║███████╗██║░░██║
# ╚══════╝╚═════╝░╚═╝░░░░░╚═╝░░╚═╝░░░╚═╝░░░╚═╝░░╚═╝░░╚══╝╚══════╝╚═╝░░╚═╝
#
# zSpawner uses the zMenu API for inventory configurations.
# zMenu documentation : https://docs.zmenu.dev/
# zShop documentation : https://zspawner.groupez.dev/
# Discord: https://discord.groupez.dev
# Sponsor: https://minecraft-inventory-builder.com/
#
# It is advisable to read the file basic_configuration.yml and advanced_configuration.yml to better understand how zMenu works
#
# This inventory displays the list of spawners of a player or the entire server.
#
#########################################################################################################################################
# Inventory name (https://docs.zmenu.dev/configurations/inventories#name)
#
# This is the title of your inventory. You can put anything in it.
# Color code and placeholders are supported.
# If you are on Paper, Purpur or PufferFish you have access to the color code of MiniMessage (https://docs.advntr.dev/minimessage/format.html)
#
name: "&8Show Spawners &7%page%/%maxPage%"
# Size (https://docs.zmenu.dev/configurations/inventories#size)
#
# Allows to set the size of the inventory.
# The inventory size must be a multiple of 9. So you can put 9, 18, 27, 36, 45 and 54
# If this option is not present in the configuration, then the default will be 54
#
size: 54
# Item section. (https://docs.zmenu.dev/configurations/inventories#items)
#
# This is where you will add all the items that will be present in your inventory.
# With zMenu, each item is a Button. A button will allow you to perform specific actions, such as opening a new inventory, changing pages, going back.
# By default, the button will be of type NONE. All buttons will have the same configuration elements.
# Only buttons with types like INVENTORY, BACK etc... will have specific configuration elements.
# All button information here: https://docs.zmenu.dev/configurations/buttons
#
items:
spawners:
type: ZSPAWNER_SHOW
slots:
- 0-44
item:
material: "%material%"
name: "&f%capitalize_type%"
lore:
- " &f⌂ #e6fff3ᴇɴᴛɪᴛʏ#8c8c8c: #92bed8%capitalize_type%"
- " &f⌚ #e6fff3ʟᴏᴄᴀᴛɪᴏɴ#8c8c8c: #92bed8%location%"
- " &f✉ #e6fff3ᴘʟᴀʏᴇʀ#8c8c8c: #92bed8%player%"
- " &f⚐ #e6fff3ᴜᴜɪᴅ#8c8c8c: #92bed8%uuid%"
- " &f⌛ #e6fff3ᴋᴇʏ#8c8c8c: #92bed8%key%"
- " &f☂ #e6fff3ᴛʏᴘᴇ#8c8c8c: #92bed8%capitalize_spawner_type%"
- ""
- " #8c8c8c• #92bed8ʟᴇғᴛ ᴄʟɪᴄᴋ #e6fff3ᴛᴏ ᴛᴇʟᴇᴘᴏʀᴛ"
- " #8c8c8c• #92bed8ʀɪɢʜᴛ ᴄʟɪᴄᴋ #e6fff3ᴛᴏ ʀᴇᴍᴏᴠᴇ"
previous:
isPermanent: true
item:
material: PLAYER_HEAD
url: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjllYTFkODYyNDdmNGFmMzUxZWQxODY2YmNhNmEzMDQwYTA2YzY4MTc3Yzc4ZTQyMzE2YTEwOThlNjBmYjdkMyJ9fX0="
name: "#18f54c⬅ &fᴘʀᴇᴠɪᴏᴜs ᴘᴀɢᴇ"
lore:
- ""
- "&f➥ &7Click to access the #18f54cprevious page"
type: PREVIOUS
slot: 48
next:
isPermanent: true
item:
material: PLAYER_HEAD
url: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODI3MWE0NzEwNDQ5NWUzNTdjM2U4ZTgwZjUxMWE5ZjEwMmIwNzAwY2E5Yjg4ZTg4Yjc5NWQzM2ZmMjAxMDVlYiJ9fX0="
name: "#18f54c➡ &fɴᴇxᴛ ᴘᴀɢᴇ"
lore:
- ""
- "&f➥ &7Click to access the #18f54cnext page"
type: NEXT
slot: 50
Virtual.yml
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#
# ███████╗░██████╗██████╗░░█████╗░░██╗░░░░░░░██╗███╗░░██╗███████╗██████╗░
# ╚════██║██╔════╝██╔══██╗██╔══██╗░██║░░██╗░░██║████╗░██║██╔════╝██╔══██╗
# ░░███╔═╝╚█████╗░██████╔╝███████║░╚██╗████╗██╔╝██╔██╗██║█████╗░░██████╔╝
# ██╔══╝░░░╚═══██╗██╔═══╝░██╔══██║░░████╔═████║░██║╚████║██╔══╝░░██╔══██╗
# ███████╗██████╔╝██║░░░░░██║░░██║░░╚██╔╝░╚██╔╝░██║░╚███║███████╗██║░░██║
# ╚══════╝╚═════╝░╚═╝░░░░░╚═╝░░╚═╝░░░╚═╝░░░╚═╝░░╚═╝░░╚══╝╚══════╝╚═╝░░╚═╝
#
# zSpawner uses the zMenu API for inventory configurations.
# zMenu documentation : https://docs.zmenu.dev/
# zShop documentation : https://zspawner.groupez.dev/
# Discord: https://discord.groupez.dev
# Sponsor: https://minecraft-inventory-builder.com/
#
# It is advisable to read the file basic_configuration.yml and advanced_configuration.yml to better understand how zMenu works
#
# This inventory allows you to manage your virtual spawner
#
#########################################################################################################################################
# Inventory name (https://docs.zmenu.dev/configurations/inventories#name)
#
# This is the title of your inventory. You can put anything in it.
# Color code and placeholders are supported.
# If you are on Paper, Purpur or PufferFish you have access to the color code of MiniMessage (https://docs.advntr.dev/minimessage/format.html)
#
name: "&8Virtual Spawner &7%page%/%maxPage%"
# Size (https://docs.zmenu.dev/configurations/inventories#size)
#
# Allows to set the size of the inventory.
# The inventory size must be a multiple of 9. So you can put 9, 18, 27, 36, 45 and 54
# If this option is not present in the configuration, then the default will be 54
#
size: 54
# Item section. (https://docs.zmenu.dev/configurations/inventories#items)
#
# This is where you will add all the items that will be present in your inventory.
# With zMenu, each item is a Button. A button will allow you to perform specific actions, such as opening a new inventory, changing pages, going back.
# By default, the button will be of type NONE. All buttons will have the same configuration elements.
# Only buttons with types like INVENTORY, BACK etc... will have specific configuration elements.
# All button information here: https://docs.zmenu.dev/configurations/buttons
#
items:
decoration:
isPermanent: true
item:
material: GRAY_STAINED_GLASS_PANE
slots:
- 0-9
- 17-18
- 26-27
- 35-36
- 44
- 45-48
- 50-52
spawners:
type: ZSPAWNER_ITEMS
slots:
- 10-16
- 19-25
- 28-34
- 37-43
item:
lore:
- " &f⌂ #e6fff3qᴜᴀɴᴛɪᴛʏ#8c8c8c: #92bed8%quantity%"
- ""
- " #8c8c8c• #92bed8ʟᴇғᴛ ᴄʟɪᴄᴋ #e6fff3ᴛᴏ ɢᴇᴛ 1 ɪᴛᴇᴍ"
- " #8c8c8c• #92bed8ʀɪɢʜᴛ ᴄʟɪᴄᴋ #e6fff3ᴛᴏ ɢᴇᴛ 64 ɪᴛᴇᴍs"
- " #8c8c8c• #92bed8sʜɪғᴛ + ʟᴇғᴛ ᴄʟɪᴄᴋ #e6fff3ᴛᴏ ɢᴇᴛ ᴛʜᴇ ᴍᴀxɪᴍᴜᴍ"
# sell: # ToDo, doesnt work for the moment
# slot: 45
# isPermanent: true
# item:
# url: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmIwYzE2NDdkYWU1ZDVmNmJjNWRjYTU0OWYxNjUyNTU2YzdmMWJjMDhhZGVlMzdjY2ZjNDA5MGJjMjBlNjQ3ZSJ9fX0='
# name: '&fsᴇʟʟ ᴄᴏɴᴛᴇɴᴛ'
# lore:
# - ''
# - '&f⌂ #92bed8sʜɪғᴛ #e6fff3+ #92bed8ʟᴇғᴛ ᴄʟɪᴄᴋ #e6fff3ᴛᴏ sᴇʟʟ ᴛʜᴇ ᴄᴏɴᴛᴇɴᴛ ᴏғ ᴛʜᴇ sᴘᴀᴡɴᴇʀ'
informations:
slot: 49
isPermanent: true
item:
material: BELL
name: '#92bed8ɪɴғᴏʀᴍᴀᴛɪᴏɴs'
lore:
- ''
- '#e6fff3ᴡᴇʟᴄᴏᴍᴇ ᴛᴏ ʏᴏᴜʀ ᴠɪʀᴛᴜᴀʟ sᴘᴀᴡɴᴇʀ'
- '#e6fff3ɪᴛᴇᴍs ᴡɪʟʟ ʙᴇ sᴛᴏʀᴇᴅ ʜᴇʀᴇ'
remove:
slot: 53
type: ZSPAWNER_REMOVE
item:
material: BARRIER
name: '&cʀᴇᴍᴏᴠᴇ ᴛʜᴇ sᴘᴀᴡɴᴇʀ'
lore:
- ''
- '&f⌂ #92bed8sʜɪғᴛ #e6fff3+ #92bed8ʟᴇғᴛ ᴄʟɪᴄᴋ #e6fff3ᴛᴏ ʀᴇᴍᴏᴠᴇ ᴛʜᴇ sᴘᴀᴡɴᴇʀ'
previous:
isPermanent: true
item:
material: PLAYER_HEAD
url: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjllYTFkODYyNDdmNGFmMzUxZWQxODY2YmNhNmEzMDQwYTA2YzY4MTc3Yzc4ZTQyMzE2YTEwOThlNjBmYjdkMyJ9fX0="
name: "#18f54c⬅ &fᴘʀᴇᴠɪᴏᴜs ᴘᴀɢᴇ"
lore:
- ""
- "&f➥ &7Click to access the #18f54cprevious page"
type: PREVIOUS
slot: 48
next:
isPermanent: true
item:
material: PLAYER_HEAD
url: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODI3MWE0NzEwNDQ5NWUzNTdjM2U4ZTgwZjUxMWE5ZjEwMmIwNzAwY2E5Yjg4ZTg4Yjc5NWQzM2ZmMjAxMDVlYiJ9fX0="
name: "#18f54c➡ &fɴᴇxᴛ ᴘᴀɢᴇ"
lore:
- ""
- "&f➥ &7Click to access the #18f54cnext page"
type: NEXT
slot: 50
Spawners.yml
#########################################################################################################################################
#
# ███████╗░██████╗██████╗░░█████╗░░██╗░░░░░░░██╗███╗░░██╗███████╗██████╗░
# ╚════██║██╔════╝██╔══██╗██╔══██╗░██║░░██╗░░██║████╗░██║██╔════╝██╔══██╗
# ░░███╔═╝╚█████╗░██████╔╝███████║░╚██╗████╗██╔╝██╔██╗██║█████╗░░██████╔╝
# ██╔══╝░░░╚═══██╗██╔═══╝░██╔══██║░░████╔═████║░██║╚████║██╔══╝░░██╔══██╗
# ███████╗██████╔╝██║░░░░░██║░░██║░░╚██╔╝░╚██╔╝░██║░╚███║███████╗██║░░██║
# ╚══════╝╚═════╝░╚═╝░░░░░╚═╝░░╚═╝░░░╚═╝░░░╚═╝░░╚═╝░░╚══╝╚══════╝╚═╝░░╚═╝
#
# zSpawner uses the zMenu API for inventory configurations.
# zMenu documentation : https://docs.zmenu.dev/
# zShop documentation : https://zspawner.groupez.dev/
# Discord: https://discord.groupez.dev
# Sponsor: https://minecraft-inventory-builder.com/
#
# It is advisable to read the file basic_configuration.yml and advanced_configuration.yml to better understand how zMenu works
#
# This inventory displays all player GUI spawners
#
#########################################################################################################################################
# Inventory name (https://docs.zmenu.dev/configurations/inventories#name)
#
# This is the title of your inventory. You can put anything in it.
# Color code and placeholders are supported.
# If you are on Paper, Purpur or PufferFish you have access to the color code of MiniMessage (https://docs.advntr.dev/minimessage/format.html)
#
name: "&8Spawners &7%page%/%maxPage%"
# Size (https://docs.zmenu.dev/configurations/inventories#size)
#
# Allows to set the size of the inventory.
# The inventory size must be a multiple of 9. So you can put 9, 18, 27, 36, 45 and 54
# If this option is not present in the configuration, then the default will be 54
#
size: 54
# Item section. (https://docs.zmenu.dev/configurations/inventories#items)
#
# This is where you will add all the items that will be present in your inventory.
# With zMenu, each item is a Button. A button will allow you to perform specific actions, such as opening a new inventory, changing pages, going back.
# By default, the button will be of type NONE. All buttons will have the same configuration elements.
# Only buttons with types like INVENTORY, BACK etc... will have specific configuration elements.
# All button information here: https://docs.zmenu.dev/configurations/buttons
#
items:
decorations:
isPermanent: true
item:
material: BLACK_STAINED_GLASS_PANE
name: "&e"
slots:
- 0-9
- 17-18
- 26-27
- 35-36
- 44-53
spawners:
type: ZSPAWNER_SPAWNERS
slots:
- 10-16
- 19-25
- 28-34
- 37-43
item:
material: "%material%"
name: "&f%capitalize_type%"
lore:
- " &f⌂ #e6fff3ᴛʏᴘᴇ#8c8c8c: #92bed8%capitalize_type%"
- " &f⌚ #e6fff3ʟᴏᴄᴀᴛɪᴏɴ#8c8c8c: #92bed8%location%"
- ""
- "%status%"
sort:
type: ZSPAWNER_SORT
slot: 49
item:
material: BELL
name: "#92bed8ɪɴғᴏʀᴍᴀᴛɪᴏɴs"
lore:
- ""
- "#e6fff3Welcome to the spawners inventory"
- "#e6fff3all your spawners are stored here"
- "#e6fff3so you can manage them easily."
- ""
- "#e6fff3To place a spawner just click on a #92bed8spawner"
- "#e6fff3that is not placed and then to &fbreak a block#e6fff3."
- ""
- "#e6fff3You have #ffacd5%zspawner_gui_spawners% #e6fff3spawners"
- "#e6fff3Sort type&8: #92bed8%zspawner_sort_name%"
- ""
- " #8c8c8c• #92bed8ᴄʟɪᴄᴋ #e6fff3ᴛᴏ ᴄʜᴀɴɢᴇ sᴏʀᴛ"
previous:
isPermanent: true
item:
material: PLAYER_HEAD
url: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjllYTFkODYyNDdmNGFmMzUxZWQxODY2YmNhNmEzMDQwYTA2YzY4MTc3Yzc4ZTQyMzE2YTEwOThlNjBmYjdkMyJ9fX0="
name: "#18f54c⬅ &fᴘʀᴇᴠɪᴏᴜs ᴘᴀɢᴇ"
lore:
- ""
- "&f➥ &7Click to access the #18f54cprevious page"
type: PREVIOUS
slot: 48
next:
isPermanent: true
item:
material: PLAYER_HEAD
url: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODI3MWE0NzEwNDQ5NWUzNTdjM2U4ZTgwZjUxMWE5ZjEwMmIwNzAwY2E5Yjg4ZTg4Yjc5NWQzM2ZmMjAxMDVlYiJ9fX0="
name: "#18f54c➡ &fɴᴇxᴛ ᴘᴀɢᴇ"
lore:
- ""
- "&f➥ &7Click to access the #18f54cnext page"
type: NEXT
slot: 50
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